![]() ![]() The game was released on Februin Japan, Augin North America, and Octoin Australia by Atlus, and in Europe the following day by Rising Star Games. Unless something better comes along, I guess I’m playing these two games for the rest of the year.Luminous Arc is a tactical role-playing game developed by Imageepoch for the Nintendo DS, and the first in the Luminous Arc series. I’m playing this side by side with Tokyo Xanadu eX+ but Tokyo Xanadu is not exciting enough to deserve my full focus so there’s still room in my heart for an SRPG. Really, if they just wouldn’t talk and bicker so much and if they would let me fight more than once or twice an hour I would be quite happy.ĭoes that mean LA: Infinity has been un-dropped? Eh, yeah, I guess. Right now it’s just adequate, but adequate is good enough for me when it comes to SRPGs. My characters are averaging level 17 and don’t feel too strong yet, so there’s still plenty of room for Luminous Arc Infinity‘s battle system to blow me away. In practice I am told it’s best to leave everyone on their default paths so it’s not as exciting as it seems at first. more MAG instead of ATK, that kind of thing. In theory there are 4 kinds of builds: Variety, Pure, Cool and Beauty, which affect what kind of growths and skills you get e.g. Characters level up normally, but they also get growths through a skill tree. Lest you forget what kind of game we’re dealing with here.ĥ. And his accessories all decrease his wait time, so depending on how things go, Xird could be a formidable ally after he grows a bit. So far it’s just a few things like giving them VP, healing, Aura Points, etc but he’s also been learning status attacks like Sleep for the enemies. What he can do is fondle the girls to give them stat boosts before battle and pop in with all kinds of supports whenever his turn rolls around. The main character can’t fight because he’s cursed. They’re much easier to fulfill than those in Summon Night but the rewards aren’t that great so it doesn’t matter if you do them or not.Ĥ. Usually it’s not healing too much, defeating a number of enemies with the idol of the day, that sort of thing. You get extra items by fulfilling certain conditions. Brave clear conditions borrowed from the Summon Night series. But they’re super useful regardless because elemental strengths and weaknesses seem to matter a lot in this game.ģ. Duo attacks also build affection between the girls, which does… something. But if Xiorker is standing next to her, she can borrow a flame attack to strike an enemy who is weak to fire. ![]() For example since Aqua is a water mage, she can’t use fire attacks. ![]() That means you borrow attacks from allies standing nearby. Stella Glow and Shining Blade did much better in that regard.Ģ. I’ve collected 6 idols so far and haven’t heard a single one sing outside the opening sequence. Which… kind of defeats the purpose of having a game about singing idols. However, strangely enough, you don’t get any special music or voice sounds when the idol sings. Calling also accumulates Voice Points which you can use to trigger EX Arts and EX Attacks. It’s good to spend the first turn of the game when all idols are clustered together getting buffed before moving out. Another idol can join in for a duet, or even more for a trio, quartet or quintet. An idol stands on a spot and sings and everyone in range gets a buff. The interesting things to note about this battle system are:ġ. Pressing buttons helps a bit, but not much. ![]() But I still crave a fast-forward button because it takes so long for turns to go round and attacks to play out. These isometric RPGs are always a little slow, and at least Luminous Arc Infinity isn’t as bad as the original Luminous Arc or some others I’ve played. Now that I’m about 5:30 hours into the game, the tutorials have all but ceased and more battle options are available so there’s more playing and less reading. So that decision alone has cut my stress in half. This means I’m missing out on a lot of “immersion” and “world-building” but I hate that stuff anyway so it’s all good. It’s just moved from “Bad” to “Mediocre, but playable.” The crazy amount of talking in every single scene is still a huge problem, but I’ve solved it by skipping all the text in everything except story quests. Verdict: It’s better than I had initially feared. So after dismissing Luminous Arc Infinity after only one hour, I decided I wasn’t being fair to it and decided to give it another chance. Sometimes a game just sucks and I have no choice, but I rarely feel good about it. I didn’t want to either rush through games or play a little bit just to say I’d played them. I didn’t have any clear goals when I started this blog years ago, but one thing I knew was that I wanted to give every game a fair chance. ![]()
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